Alpha-1
13 July 2004, 07:30 AM
About time to post more detailed news about the upcoming Release 3 itself, so here comes the bomb!
With movement from Volition Watch to Hard Light Productions, we want to present you completely new "The Babylon Project".
With pure determination we have taken the necessary steps forward to create a true total conversion. Using upgraded FreeSpace 2 engine provided byFreeSpace 2 Source Code Project (http://dynamic4.gamespy.com/~freespace/hlp/project_show.php?pro=24&cat=5) , our next major release will be completely stand-alone. The most significant change however is not that The Babylon Project will use fs2_open and fred2_open along with Random Tiger's Launcher, it is the completely renewed release policy.
Highlights of new release policy:
No more oppressive release policy which aims to be a professional and a commercial like product. We cannot achieve these goals with unpaid fans of Babylon 5 and FreeSpace without great deal of personal sacrifices.
The Babylon Project is thus seperated into two different branches, independent from each other; "base" and "missions".
The "base" branch is including but not limited to: ships, visual effects, sound effects and music.
And naturally the "missions" branch includes all stand-alone missions and campaigns. Each developed and released independently as their own releases.
With this, we can achieve:
The Babylon Project "bases" are released more often, with no delays from unfinished missions, the bases can be released as soon as they are finished.
All stand-alone missions and campaigns can be released as soon as they are finished, no need to wait for "official big release".
All this means that you will have more releases more often and more to play with!
At least that's what we hope to achieve with this. So far so good...
Base branch - Highlights of upcoming "Release 3:"
Stand-alone. "Release 3" and newer no longer require original Freespace 2 to work.
Upgraded FreeSpace 2 engine by FreeSpace 2 Source Code Project (http://dynamic4.gamespy.com/~freespace/hlp/project_show.php?pro=24&cat=5).
Little by little, we will be aiming to make use most of the new possibilities of fs2_open and fred2_open. This means cooler effects and higher-poly ships with little or no cost of framerate! And this is but a peak of an iceberg...
Mission branch - Highlights of upcoming main campaign - Earth Alliance Civil War:
Skullar, author of the main campaign is currently finishing his campaign script, after this we will begin actual mission designing.
The campaign's final version will have full voice acting.
In this massive campaign you will personally experience the infamous Earth Alliance Civil War, beginning from the assassination of President Santiago to the final battle in the Earth space.
Targeted number of missions is 46!
With movement from Volition Watch to Hard Light Productions, we want to present you completely new "The Babylon Project".
With pure determination we have taken the necessary steps forward to create a true total conversion. Using upgraded FreeSpace 2 engine provided byFreeSpace 2 Source Code Project (http://dynamic4.gamespy.com/~freespace/hlp/project_show.php?pro=24&cat=5) , our next major release will be completely stand-alone. The most significant change however is not that The Babylon Project will use fs2_open and fred2_open along with Random Tiger's Launcher, it is the completely renewed release policy.
Highlights of new release policy:
No more oppressive release policy which aims to be a professional and a commercial like product. We cannot achieve these goals with unpaid fans of Babylon 5 and FreeSpace without great deal of personal sacrifices.
The Babylon Project is thus seperated into two different branches, independent from each other; "base" and "missions".
The "base" branch is including but not limited to: ships, visual effects, sound effects and music.
And naturally the "missions" branch includes all stand-alone missions and campaigns. Each developed and released independently as their own releases.
With this, we can achieve:
The Babylon Project "bases" are released more often, with no delays from unfinished missions, the bases can be released as soon as they are finished.
All stand-alone missions and campaigns can be released as soon as they are finished, no need to wait for "official big release".
All this means that you will have more releases more often and more to play with!
At least that's what we hope to achieve with this. So far so good...
Base branch - Highlights of upcoming "Release 3:"
Stand-alone. "Release 3" and newer no longer require original Freespace 2 to work.
Upgraded FreeSpace 2 engine by FreeSpace 2 Source Code Project (http://dynamic4.gamespy.com/~freespace/hlp/project_show.php?pro=24&cat=5).
Little by little, we will be aiming to make use most of the new possibilities of fs2_open and fred2_open. This means cooler effects and higher-poly ships with little or no cost of framerate! And this is but a peak of an iceberg...
Mission branch - Highlights of upcoming main campaign - Earth Alliance Civil War:
Skullar, author of the main campaign is currently finishing his campaign script, after this we will begin actual mission designing.
The campaign's final version will have full voice acting.
In this massive campaign you will personally experience the infamous Earth Alliance Civil War, beginning from the assassination of President Santiago to the final battle in the Earth space.
Targeted number of missions is 46!