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View Full Version : Specularity Maps


RubberEagle
24 June 2004, 03:21 AM
I'm currently working on a 3d model, and i'm thinking about adding specularity maps to it (originally i planned it to release it as a modell for a game, but i've recently decided against it).
Now, i've never ever made specularity maps before, and my attempts so far are.. abyssmal, so to say...
Does anyone know a tutorial or something that you could point me to?
Thanks!

C_Mon
24 June 2004, 01:42 PM
No Idea!

David of Mac
24 June 2004, 04:15 PM
Though made for Lightwave, Kier Darby's Betterspace tutorial on texturing (http://www.ap3d.com/betterspace/betterspace-tut-10.htm) should give you some insights.

maxdamage
8 November 2004, 05:54 PM
Originally posted by David of Mac
Though made for Lightwave, Kier Darby's Betterspace tutorial on texturing (http://www.ap3d.com/betterspace/betterspace-tut-10.htm) should give you some insights.

That site is good.I made the B5 shuttle in Milkshape3D and it looks good although I had to deviate a bit but hey it looks spectacular.Got the generic panel texs from someone who had it as Milkshape dosen't have texs at all. :(

maxdamage.

croxis
8 November 2004, 06:03 PM
maxdamage, I dont suppose you would mind throwing that model my way for a mod I am working on? :)

maxdamage
10 November 2004, 03:28 PM
Originally posted by croxis
maxdamage, I dont suppose you would mind throwing that model my way for a mod I am working on? :)

I'll think about it but the shuttle is 7819 faces,very detailed.Heres a link to a pic of it:

http://www.thegamingunion.co.uk/users/forumusers/eashuttlefinal1.jpg



maxdamage