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LogicSequence
25 August 2003, 12:10 AM
This thread is dedicated to problems, discussions, and issues relating to Buda 5 InGame. If you have any problems, issues, or discussions about Buda 5 InGame, post in this thread ONLY please. Official Buda 5 InGame news will be released in this Post (i.e. directly below this message).



Buda 5 InGame Official News:


August 24th, 2003:
A release date of September 1st, 2003 has been set for Buda 5 InGame. Until then, check out the main site for some info and screenshots of InGame.


August 27th, 2003:
Several Previously unreleased ships/stations and ship/station updates will be included in Buda 5 InGame. The individual versions of these updates will be released along with Buda 5 InGame.
Included would be:
ISA Whitestar v3.0
EA "Orion" (Ring Style) Base
EA G.O.D. Platform v2.0
EA Transports v1.1
EA Crew Shuttle v1.2
Jumpgate v2.0


September 1st, 2003:
The long wait is over! Buda 5 InGame has been released! Check out the website to download! Go forth young ones and download! BUT NOT ALL AT ONCE!!! If you are having trouble downloading, try waiting a while and trying again. Please have patience! You can find the download and more than 50, yes FIFTY new screenshots on the main site. Enjoy!


September 1st, 2003:
Well, good news and bad news, all rolled into one. The good news, is that there was such a demand for Buda 5 InGame, that it effectivly crashed, or ground to a halt, the firstones.com server. The bad news, was the for a time today, buda 5 InGame had to be pulled by the server administration to get their server back online. However, Buda 5 InGame is now back online with a special downloading tool to assist in the download. To download Buda 5 InGame, you will first need to download the Bit Torrent Software (http://osdn.dl.sourceforge.net/bittorrent/bittorrent-3.2.1.exe), and download Buda 5 InGame from This Location (http://mods.firstones.com/buda5/iwar2/mods/Buda5InGame_Setup.exe.torrent).


September 2nd, 2003:
Those other threads reguarding Buda 5 InGame have been merged into this thread. If you have any further problems, comments, or suggestions reguarding ingame, please post in this thread, thanks!! :)


September 11th, 2003:
As there has been little expressed intrest in the 50Mb installment versions of InGame, they have been scrapted.


October 9th, 2003:
Buda 5 InGame is now available through normal downloading means.

_____________________
END OF OFFICIAL NEWS


Post By: LogicSequence

Andrew455
25 August 2003, 11:42 AM
It great news that the ingame mod is coming out I just have one question for u looking at the ingame list of ships in the mod I was just woundering if any of the new ships such as the Primus Class Battlecruiser will be added later.

B5Junky
25 August 2003, 11:09 PM
Will the mod that still work to replace the comsec???

Such as the G'quan, Vorlons, and Centauri?

B5Junky:robot:

LogicSequence
26 August 2003, 02:43 AM
@B5Junky:
No, only InGame Player ships will work. If you try to use others it may or may not cause very bad problems. better not to take that risk.

@Andrew455:
No, it takes a lot of work to add in ships to the InGame package. and the more that are added, the larger the file is. The BETA versions included the primus as a players ship, but it was found to cause problems and take up more space than it was worth.. so it was cut.

LogicSequence
27 August 2003, 11:52 PM
NEWS UPDATE: Look to the top of this thread.

Andrew455
28 August 2003, 04:14 AM
how difficult would it be to add the primus and other ships myself are u going to give people that option or would it be to difficult

LogicSequence
28 August 2003, 02:35 PM
i'm not saying u can't use other comsec replacing mods with ingame, i'm saying do so at your own risk... it may cause problems... things might not work right at all... or they may work fine... but it is MORE THAN NOT RECOMMENDED.. but you can try it if you want ;).

adding other ships to ingame would take up more space, be difficult to do, require extensive testing, and push back the release date by at least 2-3 weeks. i'm not planning to do it.

ShadowDancer
30 August 2003, 04:29 AM
adding other ships to ingame would take up more space, be difficult to do, require extensive testing, and push back the release date by at least 2-3 weeks. i'm not planning to do it.

Would you be able to release an update instead of adding it to this version? I'm just thinking of those of us who are running on 56k modems.

LogicSequence
30 August 2003, 04:55 AM
an update for what? i'm not sure i understand what you would want the update to do?

as for those with slower connections, we are looking into alternatives to downloading large files. such as placing InGame on a CD available for say, $10 or something like that. but that in no way means that will end up happening, we're simply looking into it at this point.

Warlord II
30 August 2003, 09:20 AM
Originally posted by LogicSequence
as for those with slower connections, we are looking into alternatives to downloading large files. such as placing InGame on a CD available for say, $10 or something like that. but that in no way means that will end up happening, we're simply looking into it at this point. As long as you won't get any profit from doing so because that would be copyright infringement

ShadowDancer
30 August 2003, 01:08 PM
an update for what? i'm not sure i understand what you would want the update to do?

Sorry, didnt explain that too well. What i meant was, if u were/wanted to add more ships to InGame, would you be able release them like an update/small addon file rather than adding them to the 'current' release of InGame and thereby increasing the file size?

LogicSequence
31 August 2003, 10:07 AM
if anything was to be added it would be in an add-on pack released later on... way later on... :)


Oh...

Z MINUS 14 HOURS...

BudaGod826
31 August 2003, 10:50 AM
Im going to hold my breath till it gets released.

ShadowDancer
31 August 2003, 01:40 PM
Im going to hold my breath till it gets released.

lol! I would do the same, but then again I'd like to be concious when its released!

BudaGod826
31 August 2003, 02:09 PM
:D

BudaGod826
31 August 2003, 07:40 PM
Quick question is it going to be released at 12:01AM on the 1 because you did say Septemeber 1.

BudaGod826
1 September 2003, 01:03 AM
Its been 14 hours since that post

LogicSequence
1 September 2003, 01:58 AM
ok look... LOL sue me already... u've waited 3-4 months, u can wait a few hours while it's packed all together :) september 1st covers a 24-hour period ;)

BudaGod826
1 September 2003, 03:11 AM
:laugh: Just wanted make sure you were alive and didn't die before releasing it.

LogicSequence
1 September 2003, 10:26 AM
NEWS UPDATE: Look to the top of this thread.

Buda 5 InGame Released!

BudaGod826
1 September 2003, 10:59 AM
Do you have the downloads mirrored some where its slow as snails on the Buda5 website.

LogicSequence
1 September 2003, 11:10 AM
no, i'm sorry... to mirror the download would require money to pay fee's to a download site... and as buda5 is a non-profit organization, we have no money, therefore, no external downloads...

BudaGod826
1 September 2003, 11:16 AM
Worth a try thanks anyway.

Andrew455
1 September 2003, 12:38 PM
it won't let me download the ingame mod it telling me it forbidden and i don't have permission

BudaGod826
1 September 2003, 12:50 PM
I keep getting I am not authorized to view this page
error when I try to download the mod.

Cmdr Dre
1 September 2003, 12:50 PM
Is the Download down, because it is now saying the it is <b> Forbidden </b> when you try to download. What gives? First we have to put up with very, very slow download speeds...even if you have broadband.. which makes no sense... now this????

Sincerely, Cmdr Dre

Alpha-1
1 September 2003, 01:29 PM
from sanfam at firstones.com newspage

Well, hello from the tyranical administration.

The release of Buda5 abruptly ground the server to a halt, so, to make things easier on everyone, the folks at RadiusCo set up a Torrent Tracker.

Before you can download, you will have to download and install the BitTorrent software for your PC. It's not much of a hassle, and will, combined with the link below, allow you to download the file at the highest possible speeds.

Anyway, enjoy!

One last note: Please keep the BitTorrent window open as long as you can. The longer the window stays open, the more chances others get to get part of the file from your system. Thank you.

Click here to download BitTorrent http://osdn.dl.sourceforge.net/bittorrent/bittorrent-3.2.1.exe

Once you've downloaded and installed the above, Click Here to download the Buda5 In-Game Release. http://mods.firstones.com/buda5/iwar2/mods/Buda5InGame_Setup.exe.torrent Note that it's fully resumable, so you can restart right as you left off. Also, if the download slows, it will search for new clients automatically.

I hope the benefits of this arrangement will outweigh any possible inconveniences taken from it. If there are any problems, Feel free to message me on AIM (Sanfamo) or ICQ (38584347)

BudaGod826
1 September 2003, 03:34 PM
That Damn thing is just uploading and sucking my bandiwith to download its uploading at like 23KBs but downloading at like 2KBs

sw-880
1 September 2003, 03:34 PM
I began downloading it earlier, but was getting speeds on 1.9 kb/s. Would have taken days to download at that speed. The download stopped shortly after, I assume it was taken off due to excessive demand.

Cmdr Dre
1 September 2003, 04:17 PM
Agreed, at least I have 20%... at this rate I may finished tomorrow.... and I have broadband!! At least Alpha-1 is trying to help. I am suprised that this site does'nt have a better server to download from......

Sincerely, Cmdr Dre

Striker
1 September 2003, 04:34 PM
Hello:

I'd like to point out that the amount of people trying to download this mod was the equivalent of a Slashdot effect on our server. We had over 400 simultaneous connections to our server.

Now, 400 connections of HTML wouldn't have been a big problem, but over 400 people were trying to download a 250 mb file. I'm sure you can see why the server was running slow. We had to pull the file off and setup a different download system.

I hope everyone can understand why we had to do this. It's not the server, but the amount of bandwidth we have available.

Sanfam
1 September 2003, 04:43 PM
Striker's said it all.

The sudden release unleashed the massive, albiet silent following of Buda5 upon the server.

Being in it's current handicapped state, it just couldn't handle the load. So, we had a torrent tracker set up and released a .torrent in place of the normal files.

Defiant
1 September 2003, 04:59 PM
With all due respect, Cmdr Dre, so does everyone else. I don't know if it's occurred to you, but there are hundreds of other people on broadband trying to get that file from this single point. A large and popular file will quickly overwhelm any connection. There's a finite amount of bandwidth at the server end--it's a zero-sum game.

The Torrent solution I've implemented today will allow greatly increased download speed, with aggregate bandwidth actually increasing as the file becomes more popular. The real benefits, however, won't be realized until a few people complete their downloads. Had I been notified of another impending release, I could have had the system up and ready, with primary download sites already designated. As it stands right now, everyone is still trying to pull data from this server. Someone else is also going to have to take the reins and contribute upstream bandwidth. Please, everyone, do the community a favor and leave the window open once the download completes.

Defiant
1 September 2003, 08:44 PM
The first waves have now completed downloading. There's ample bandwidth for anyone interested.

LogicSequence
1 September 2003, 08:59 PM
NEWS UPDATE: Look to the top of this thread.

Important information on how to download Buda 5 InGame.

Roi Danton
1 September 2003, 09:22 PM
Originally posted by Defiant
The Torrent solution I've implemented today will allow greatly increased download speed, with aggregate bandwidth actually increasing as the file becomes more popular.
Thx for the fast help.

Cmdr Dre
1 September 2003, 09:59 PM
Well after 7hrs and 45 mins... I have it.........

Sincerely, Cmdr Dre

LogicSequence
1 September 2003, 10:07 PM
hey, at least it didn't take over a day :) 8 hours isn't bad for a 204Mb file.

Cmdr Dre
1 September 2003, 10:46 PM
Well I have it, installed it. Damn good....... Thanks Alpha-1 for your help with a better download, still took some time but in the end from what I've seen so far, it was well worth it!! :) If I been a pain sorry... I was just impatient...(should have been more patient.... :( ) like Defiant said, alot of us has broadband, and a lot of us wanted this update., well I'm going to play some missions now also I will tell some friend of mine about your update, one friend was really excited about it but another site that I hangout at I will informed them. Later.....


Sincerely, Cmdr Dre

LogicSequence
2 September 2003, 12:08 AM
NEWS UPDATE: Look to the top of this thread.

Threads regaurding InGame merged.

Warlord II
2 September 2003, 10:48 AM
I have used bittorrent for quite some time in other places and it works so that you upload at the same time you are downloading as you probably have figured out. It probably will download slow sometimes but it gets faster when there is more people uploading the file. And remember that if no one is seeding (uploading) complete file no one is getting it ready. If Radiusco's server is only one uploading the complete file to couple hundred people then it will be slow because bandwith gets splitted among people.

Alpha-1
2 September 2003, 11:11 AM
i have mirrored the file with overnet

see www.firstones.com for the link

LogicSequence
2 September 2003, 01:53 PM
there seem to be some problems with the link on the main site....

Alpha-1
2 September 2003, 02:03 PM
Originally posted by LogicSequence
there seem to be some problems with the link on the main site....
you need edonkey or overnet for it

www.edonkey2000.com www.overnet.com

theser are file-sharing clients ;)

LogicSequence
2 September 2003, 04:24 PM
ok, that would explain the |'s in the link ;)

EDIT: u have to pay for these?!

Alpha-1
2 September 2003, 04:41 PM
Originally posted by LogicSequence
ok, that would explain the |'s in the link ;)

EDIT: u have to pay for these?!
no
btw www.edonkey2000.com is the right link for edonkey. sorry

Roi Danton
2 September 2003, 05:16 PM
If you have the European Version of I-War 2 or if you're using another installation path than the default for the game:

After the installation of the InGame Package, copy the installed files in your I-War2 folder and overwrite all existing files.

LogicSequence
4 September 2003, 05:24 PM
hmmm... what's the eurpean path? i'll post it on the downloads page...

LogicSequence
4 September 2003, 05:24 PM
Is anyone really interested in the 50Mb installment versions? seeing as the new downloading software is being used to download ingame? if no one's interested, i'm not gonna post them.

Roi Danton
4 September 2003, 06:19 PM
Originally posted by LogicSequence
hmmm... what's the eurpean path? i'll post it on the downloads page...
European: Edge of Chaos - Independence War 2
American: Independence War 2 - Edge of Chaos

LogicSequence
4 September 2003, 10:02 PM
weird... u'd think they'd just make it the same...

Cmdr Dre
5 September 2003, 06:09 PM
Thanks Guys.... Babylon5 has always been my favorite Si-Fi Show (hell, even beating out Star Trek series...which I thought would never happen!! I am talking about since 1966 when I was a young guy... man, I am showing my age... :D) anyway, I just downloaded Indie's clustertest... hell I've been playing that one about (5) times...and going to play it again!! Buda5 y'all rule!!!

Sincerely, Cmdr Dre

Night Walker
7 September 2003, 11:37 AM
I've had the bit torrent program for quite a while so I know my way around and yet the download is still searching for peers after 28 mins I checked the tracker it says there are 6 leechers and 1 seeder I suppose that's you guys got any ideas on what's up with it?

LogicSequence
7 September 2003, 03:57 PM
the download seems fine to me. The major swoop of downloads is over, so there aren't gonna be many seeders other than the firstones.com sever, but it still works fine for me.

If you're still having problems, post again... or try one of the mirror options.

Night Walker
8 September 2003, 03:50 AM
I'm gonna leave the bit torrent open for a while now if anyone else wants a copy

B5Junky
8 September 2003, 04:43 PM
Is it spelled
Sheriden or Sheridan?

Sorry about this not being related to ingame

KinkyJ
8 September 2003, 06:10 PM
I have bittorrent open now too if anyone wants it

Night Walker
9 September 2003, 06:31 AM
John Sheridan

Hairycat
10 September 2003, 01:49 AM
Thanks for the conversion. However I'm a bit confused about the nebula, where Babylon 5 is located (Lucrecia's base). Should there be a nebula? I looked at the Buda 5 InGame screen shots at the dedicated web page and noticed there was no nebula to be seen. A good example is the picture named ingame_21.jpg.

So have I messed something up or is the nebula hard coded into the game and cannot be removed? I'm sure I followed the installation instructions to the letter.

Hairy

KinkyJ
10 September 2003, 03:46 AM
Have you played the campaign to completion before?

Hairycat
10 September 2003, 04:05 AM
No I haven't. So I guess this has something to do with it? Ok. Thanks.

Hairy

LogicSequence
10 September 2003, 09:23 AM
play the campaign :) all will be explained

softweir
10 September 2003, 05:14 PM
The quality is awe-inspiring! Many thanks for this ultra-mod! :)

LogicSequence
10 September 2003, 09:17 PM
you are more than welcome :)

LogicSequence
11 September 2003, 03:59 PM
NEWS UPDATE: Look to the top of this thread.

50Mb download options scrapped.

Hunden
16 September 2003, 11:49 PM
Downloaded about 35% on BT, but thats about as far as it got. Was wondering if anyone would re-seed it, since it seems theres a few people stuck around the same spot.

Borin
17 September 2003, 12:49 AM
I've tried to download the file 4-5 times and ever time it stop at 36% anyone now why, no donwload and upload

LogicSequence
17 September 2003, 01:14 AM
i'll check into this problem. Try giving it some time and re-downloading it.

Borin
17 September 2003, 03:38 AM
The problem is with bitorrent every time stop downloading at 36%

Indie
17 September 2003, 02:45 PM
Its because most people have already downloaded it and there aren't many people sharing it anymore. I'm going to leave the bit torrent window open for tonight in case anyone wants it.

Hopefully firstone can make it available from a regular download link soon.

LogicSequence
17 September 2003, 04:26 PM
The thread 'Download Stops at 36 percent' has been merged into this one.

I have sent a message to the proper "authorities" about the problem, i'll post here when i find out what we can do. hopefully we will return the "normal" download option.

Cmdr Dre
18 September 2003, 02:34 PM
What happened? Download @ 91% and it stops......
Had to re-format my harddrive.......


Sincerely, Cmdr Dre

Roi Danton
18 September 2003, 03:53 PM
Originally posted by Cmdr Dre
Had to re-format my harddrive.......
Huh? :eek:

Cmdr Dre
18 September 2003, 04:04 PM
Rio Danton, not because of the download, had other problems...anyway is Bit Torrent down! Like I said it's at 91% and not moving:

0% Download

0% Upload

Just trying to finish this download, I thought I could download faster since majority of the traffic was whan it first came out?

Sincerely, Cmdr Dre

Roi Danton
18 September 2003, 05:11 PM
Originally posted by Cmdr Dre
Just trying to finish this download, I thought I could download faster since majority of the traffic was whan it first came out?
Unfortunately all zip and exe files that lies in the Buda5 folder of the FirstOnes Server can't be downloaded directly due to the exceed of the bandwith that happened as the InGame Mod was released.
I wrote messages to the man in charge that he may disable that embargo.

Cmdr Dre
18 September 2003, 05:31 PM
Thanks, Roi, for clearing that up for me I just tried downloading something else and I got "Forbidden" hell I thought something was wrong with my operating system..anyway, any Idea when I can complete my download? A week,? or two?

Sincerely, Cmdr Dre

Roi Danton
18 September 2003, 05:58 PM
Originally posted by Cmdr Dre
anyway, any Idea when I can complete my download? A week,? or two?
Sorry, currently I can't say it. It depends on the availability at Bit Torrent (unfortunately I can't offer my copy, b/c my archive of the latest InGame Mod has been damaged due to Harddrive probs) resp it depends on the "Site master" for a normal download.

So, time will tell ;) .
Gn8!

Wraith
18 September 2003, 06:23 PM
@ Roi Danton

I sent you a message describing the problem I'm having. Sorry to bother you this way, but I have no idea what I should do now. Thanks for your time.

P.S. I think that this mod is a fantastic idea!:D

Whoops! I just saw that other people are having the same problem. Good to know that my computer isn't messin' up again.:o

Wraith
18 September 2003, 06:51 PM
Well my download is active again... I'll leave the window open for a while when it's done to help the rest of you.:D

Wraith
19 September 2003, 08:17 AM
Well....after an additional 5 hours I'm floating at 97%. Could somebody...anybody...please re-seed this thing so I can get the last 3% !?!

"IF you see me, it's already too late" -Myself a long LONG time ago in a land far far away

Warlord II
19 September 2003, 12:27 PM
If someone still didn't get it, Bittorrent download won't progress if there isn't anyone who is uploading file with more downloaded than you. If your download stops at 90% for example, it means that there isn't anyone uploading file with more than 90% complete. Then if your upload is 0kb/s it means there probably isn't anyone downloading with less completed than you.

I'll seed the complete file this evening but I have only 128k isdn so speed won't be great. Still you could be able to finish if you have only couple percent left.

KinkyJ
20 September 2003, 04:03 AM
I am seeding it now if anyone requires it. I will again when I finish work tonight.

softweir
20 September 2003, 04:48 AM
As of this moment, there are FOUR seeders and no peers/leechers, so anyone who wants a fast download will be in luck!

Cmdr Dre
20 September 2003, 06:52 AM
Yep... I got it, having a hard time Burning to disk though... but hey, I do have it again....thanks!!!! :D

Sincerely, Cmdr Dre

Andûr
25 September 2003, 05:02 PM
Originally posted by softweir
As of this moment, there are FOUR seeders and no peers/leechers, so anyone who wants a fast download will be in luck!

I was in luck ;-) downloaded at 32 KB/s for a bit, then the seeders went offline for a few hours, then online again: total 8 hours, not bad ;-)


I have a question: is it possible to run Epic, Gold Rush and Buda5 with the same EOC install? Or I have to copy (or install?) EoC to another directory, and modify that for Buda5?

Right now I don't feel like replaying EoC, so skirmishes are all I'm after.

Roi Danton
25 September 2003, 10:41 PM
Originally posted by Andûr
I have a question: is it possible to run Epic, Gold Rush and Buda5 with the same EOC install? Or I have to copy (or install?) EoC to another directory, and modify that for Buda5?

For InGame Mod I recommend to use an own EOC install. For Gold Rush you can use your normal install of EOC b/c it doesn't influence the game itself since it is an independent scenario (like our X-Mas Collection).
With Epic I'm not sure b/c didn't played it yet.

Wraith
28 September 2003, 04:06 AM
First of all I would like to say that this mod is incredible! I love playing it, and have even made screenshots for my screensaver. I do, however, have a question about the interceptors that the Triton launches.

Can interceptors, once launched, travel through hyperspace? It appears that they jump with me, but they never show up on the other side. I'm just curious, that's all. I only launch them when I'm under heavy attack anyways. ;) The Triton rocks!

Thank you for any info

LogicSequence
28 September 2003, 05:35 AM
i'm not really sure, they should jump with you. i'll take a look when i can. thanx for the complement :)

surgecaller
1 October 2003, 12:06 PM
--> moved

Had a fresh copy of eoc patched n all, dled the ingame followed the instructions to make it work, turned on in the extras menu and for some reason a new game just puts me at the clay tutorial in the beginning of eoc. Ships and sounds have changed but the scenario isnt working. Any help would be much appreciated.

Roi Danton
1 October 2003, 02:23 PM
Originally posted by surgecaller
Ships and sounds have changed but the scenario isnt working. Any help would be much appreciated.
The InGame Mod "only" replaces the Ships/Stations, Sounds and Background Pics. The game itself - the campaign - still is the same, but now a complete other experience due to the Babylon5 ships and stations, especially the flyable ship. It isn't a scenario itself.

surgecaller
1 October 2003, 02:36 PM
Well that suycks, i was thinking it was a new game altogether like with a story n stuff lol. Ah well atleast theres nothing wrong with it then.

Roi Danton
1 October 2003, 02:48 PM
Originally posted by surgecaller
Well that suycks, i was thinking it was a new game altogether like with a story n stuff lol.
No, but so you can enjoy the models very good ;) .
The next release will be the remake of the X-Mas Collection with small scenarios and battles.

Nevertheless, we're planning to do something with a story.

surgecaller
1 October 2003, 03:51 PM
Very cool :p I look forward to more scenariors/stories. Keep up the good work

DarkestVorlon
4 October 2003, 04:26 AM
To Buda 5 team:


Excellent work on the B5 ships/weapons/mods. Havent gotten ingame done (will have a go about that in a second) but i am sure its worth the BS to get it.

As for Defiant, nice sentiment but poor choice of execution. Bit is only viable if everyone who downloads leaves the program runnin, 99% of people on the net are leechers, and you can limit/cut off the bandwidth through BT so you downlaod but never upload. Overnet is the same problem. Fileplaent, Fileshack or Filefront are better options, yuo may have wait times but downlaods arent dependent on a users good faith, good faith on the net doesnt exist by and large it seems these days.

Roi Danton
4 October 2003, 04:46 AM
Originally posted by DarkestVorlon
Fileplaent, Fileshack or Filefront are better options, yuo may have wait times but downlaods arent dependent on a users good faith, good faith on the net doesnt exist by and large it seems these days.
Thx for the compliments and the hint. We've never done that be4 so at least I didn't know that we can rely on Fileplanet and similar for our purposes.

Andûr
4 October 2003, 09:23 AM
BT worked like a charm for me, both for InGame and for every Ghost in the shell: Stand Alone Complex episode I leeched so far. Just like news, works great if lots of ppl download at the same time.

You're right anyway: for "lasting" downloads, fileshack et al is the way to go. BT won't work 3 weeks from a release date.

DarkestVorlon
4 October 2003, 09:31 AM
Most mods these days are using filefront/fileplanet for hosting, really reliable and while it can be frustrating waiting for a while, this release with the demand would have ended up in atleast a 2 hour non-subscriber wait, but the downlaods when ready are fast( 204 mb can usualy be downlaoded by cable users in around 30 min max) and rarely corrupt, filefront is better since they do support resumable downlaods.

Roi Danton
4 October 2003, 11:32 AM
Originally posted by DarkestVorlon
filefront is better since they do support resumable downlaods.
Recently I registered at FileFront but there Upload service isn't working since a while. I give Fileplanet a try later.

DarkestVorlon
4 October 2003, 01:31 PM
I had read somewhere they were gonna update thier system, guess they went ahead and started the update hehe. Hopefully you guys can get a fileplanet mirror soon, I had the downlaod corrupt through bit and had to start over at .5 kb/s :angryv:

softweir
4 October 2003, 03:30 PM
If you are careful to NOT delete the corrupt file, and restart the download selecting the corrupt, downloaded file as destination, then Bit will scan for bad pieces and will download those alone - meanwhile uploading the OK parts you already have for the benefit of other people. You can't (to the best of my knowledge) do that with Fileplanet et al!

Incidentally, if people substantially reduce their upload rate then other BitTorrent peer clients will automatically refuse to send them data - a process known as "snubbing". Only seeders will send them data, which will slow the greedy person's download substantially.

DarkestVorlon
4 October 2003, 09:06 PM
Ive never seen any mention of Bit workin that way, only mention was that if people dont upload the downlaods will be crappy due to the lack of peer downloads of a file.

The corrupt file had a IO error that bit couldnt overcome sadly, otherwise I would have just let it attempt to retrive non-corrupted parts of the file then continue as normal.

granted, Fileplanet doesnt support resumable downloads they do have fairly fast servers. FileFront DOES support resumable downloads, Im not sure about FileShack.

hodad
5 October 2003, 03:49 AM
hey fellas - first of all let me thank you again for all the effort you all have put into this - very impressive!
i am experiencing some technical difficulties which i'm sure have a very easy fix, however the solution is evading me at the moment. i went ahead and installed a new copy of EOC as recommended and put it in its own Buda5 directory. i made sure to install the In-Game mod to the same directory, started it up, and everything seemed fine on the surface. the startup window, music, and in-game menu were all new. however, once i started a new game none of the ships or music were changed - all original. the same was true for instant action. i eventually noticed that the "extras" button isn't even displayed. moreover, i get the same results when i run the modded copy and (to my surprise) the original game. i've tried reinstalling twice and have been all through the forum and readme for an answer to no avail. any ideas? thanks in advance


You rarely regret what you do - you only regret what you don't do.....

LogicSequence
5 October 2003, 04:20 AM
yes, you didn't patch EOC before you installed ingame :). EOC must be patched to version 14.6 for ANY mod to work, hence the missing EXTRAS button. :)

hodad
5 October 2003, 07:47 AM
DOH!!! *hand smacks forehead* yeah i figured it was something obvious like that. it's working beautifully now. it looks truly amazing! thanks a ton for the help. you've given me a reason to play through the whole game again. very professional job! thanks again!

Celebwath
9 October 2003, 01:41 PM
Could someone seed the InGame file on Bit Torrent again? I have been on 97% for most of the day, and it seems that I'm not the only one interested in the file, as upload rates go up at times. Of course if someone would like to host the file directly that would work too...

Thanks.

softweir
9 October 2003, 01:53 PM
You wish is my command: Seeded, though only at 64K

softweir
9 October 2003, 02:18 PM
NOW is the time to start downloading - there are SEVEN seeders all online at the moment! :eek:

Celebwath
9 October 2003, 03:28 PM
Softweir: Extremely much thank you. Hopefully I can repay this someday...

softweir
9 October 2003, 03:45 PM
You are most welcome!

LogicSequence
9 October 2003, 04:42 PM
NEWS UPDATE: Look to the top of this thread.

Buda 5 Ingame now available through normal downloading means. Check the InGame downloads page for a link.

BudaGod826
9 October 2003, 11:18 PM
Whats the news on the new skirmish generator and everything else?

Indie
10 October 2003, 04:19 AM
"Soon." :D

Well, lets just say that Roi is making a few finishing touches and then its out. So it is quite soon - honest. ;)

OrionSunstar
11 October 2003, 04:31 AM
Just a quick question, why are there no direct downloads for buda5? trying to download it now using bit torrent, but getting nowhere. when/if I get it downloaded I would be happy to host it on my site. :)

NOTE - Thread merged by LogicSequence

LogicSequence
11 October 2003, 10:37 AM
Originally posted by OrionSunstar
Just a quick question, why are there no direct downloads for buda5? trying to download it now using bit torrent, but getting nowhere. when/if I get it downloaded I would be happy to host it on my site. :)

i'm not quite sure what you mean by direct downloads? have you been to the main website? all the downloads are from the firstones.com server... OUR server. that's pretty much as direct as you can get. If your asking why bit torrent was implemented for InGame, read the note on the InGame Downloads page, it tells u why. And even it is open for normal download NOW. all the links are on the site.

Dragonflight
11 October 2003, 10:50 AM
Originally posted by LogicSequence
i'm not quite sure what you mean by direct downloads?

I suspect what he means is the bittorrent software appears to be doing nothing. I've noticed the same thing for a few days now. I'm sitting at 88%, with 0 upload or download activity. Does the BT system start automatically on your server, or does it have to be queued up first? (presuming no-one else is offering it.)

:robot:
(hmmmm. Mecha-Smiley! Gotta grab this one... :) )

softweir
12 October 2003, 04:28 PM
That's odd, something ought to have been happening!

The BitTorrent system doesn't queue people up. So long as there is a seeder available, then your BT client ought to be grabbing pieces of the download. (The seeder is equivalent to the server for normal downloads.) If there are more than one person downloading, then they grab bits at random and make them available to other downloaders. Thatw ay the Seedre doesn't have to support the download bandwidth of several Leechers at once.

It may be there wasn't a seeder available, though there does seem to have been one constantly online. However, I have been checking to se if there are any peeps trying to download over the weekend, and not seen any. Maybe the Tracker has got confused...

Go to http://tracker.radiusco.com/ to check on the number of Seeders and Leechers (downloaders, aka Peers) online.

I'll seed the file for a few hours tonight again. Maybe that will help.

OrionSunstar
23 October 2003, 06:20 AM
i must have missed the addition of the direct download link to the page as i started downloading a few days before, but i didnt seem to be getting much from bittorrent. Thanks for the info :)

cant wait :D

P.S.

I will also mirror it from my site if you wish?

Indie
23 October 2003, 07:14 AM
Any mirrors would help. The mission collection is downloading nicely at 20K/s for now, but I suspect Firstones may once again grind to a halt once the word spreads.

Zolitare
15 November 2003, 10:40 AM
I just can`t get the install to work on my machine after downloading, I get a complaint "Setup was unable to upgrade the Windows Installer" (Title of this poopup box is "Windows Installer Installation Wrapper") I`m using windows ME and that could be making the difference - the Game itself is a fresh install patched up to 14.6 and has the mission pack in the mods folder but the In-Game setup comes up with this error - I downloaded the complete file using broadband as a direct link because the Torrent file doesn`t latch on - Ideas?

Thanks Zol.

Zolitare
23 November 2003, 05:39 AM
After going through the forum here I think my problem maybe related to the fact I am using the European Version of I-War2 - Is the Installer available as seperate files or is there a fix - renaming the directories doesn`t work either

../Edge of Chaos - Independence War 2/ (UK)
../Independence War 2 - Edge of Chaos/ (US)

ANYBODY ELSE HAVE THIS PROBLEM ??

Thanks, Zol.

softweir
23 November 2003, 02:52 PM
It sounds more like a problem with Windows ME, I'm using the UK version of IOC without any problems.

I had a look on the microsoft website and found a version of the Windows 2000 installer for ME and others, that *may*, for all I know, solve your problem. Go to www.microsoft.com, enter "installer ME" into the search box and hit "Go", then click on to the "Download details: Windows Installer 2.0 Redistributable for Windows 95, 98, and Me".

However, I'd do a backup first. Go on, do it, you know you're badly overdue for a backup! :P

softweir
23 November 2003, 02:55 PM
Ooops, beg your pardon, you're using the european version. I suppose that may have something to do with it. :(

Zolitare
23 November 2003, 03:32 PM
I`m totally confused about this - why should the windows installer need to be a certain version for this update to work? AFAIK the UK version of the game is exactly the European version (?)

The I-war game shows no problems playing normally or with the Buda5 mod installed but this in-game mod just refuses to install with the .exe file - is/was a zipped file created?

Thanks, Zol.

Roi Danton
30 November 2003, 03:27 PM
I have the european version, too, and haven't such problems with the installation of the InGame mod.

The InGame Setup is made with Installer 2Go and should be compatible with your OS. Like softweir said, your copy of ME could have an older installer version that doesn't supports the InGame Setup.

Zolitare
30 November 2003, 03:38 PM
I tried updating the windows installer but it came up with the message that this service is already running - any guesses on how to un-install it 1st? seams to be an old version on microsoft (2002)

It`s interesting that nobody else seams to have this problem.

Any other ideas?

Thanks, Zol.

** I`ve just tried to use the `Installer 2Go` package and that comes up with the same error - the website lists plenty of other windows files - I guess I`ll check into this a bit further on this website - Regards, Zol. **

Warlord II
30 November 2003, 03:41 PM
When I had Win98, I have had this same problem with some programs. Installing this installer 2.0 solved it if I remember correctly. It's because your windows don't know how to use the InGame installer program. Other Buda mods are zips and they just need to be placed to mods folder but this is installer program (not self extracting zip).

Zolitare
30 November 2003, 06:24 PM
After trying to re-install the windows installer, repair registry & use repair tactic number one on the base unit :) the only way to get the installer to install was to run Windows Setup from CD and revert to the inital windows installation, everything seams to be working okay but I will now have to go through the windows update site to get my files up together

diagnosis of problem - windows installer corrupt somewhere along the line and even using the repair tool from microsoft did not repair the problem

Thanks, to those who pointed me in that direction - I hate installers! Give me a zip file anytime!

Regards ... Zol.

p.s. RT No.1 - Kick it with a size 10 boot! :cool:

Roi Danton
1 December 2003, 04:22 PM
Originally posted by Zolitare
diagnosis of problem - windows installer corrupt somewhere along the line and even using the repair tool from microsoft did not repair the problemHehe, I recommend using Win2000 or WinXP ;).

Hope you can install and enjoy the InGame Mod now.

wolfboy
31 December 2003, 05:55 AM
Hi all
I have installed the b5 ingame mod and everything loads up fine.Except when i load a game the backgrounds have not changed for the base screen i am getting the default backgrounds.:confused:Do i have to start a new game to get the b5 base screens?apart from that the mod runs great.
any info would be great

LogicSequence
31 December 2003, 06:05 AM
have you made any modifications to your flux.ini file? or any other files?

wolfboy
31 December 2003, 06:16 AM
no its a fresh install of iw2 i found this bit in the flux.ini if its any help
[icSPPlayerBaseScreen]
fritz_delay = 0.5
diorama_delay = 30
main_bay_url = lws:/avatars/base/setup
office_interior_url = lws:/avatars/base/setup_cal
jafs_url = lws:/avatars/base/setup_jafs
smith_url = lws:/avatars/base/setup_smith
gunbabes_url = lws:/avatars/base/setup_gb

LogicSequence
31 December 2003, 01:40 PM
those should be different now... you followed the install correctly and haven't write protected your flux.ini file or anything like that eh?

quickfix:
i suppose you could always install Ingame to a dummie directory and copy and paste the new flux.ini file into your IWAR2 folder... this of course ignores the problem of WHY this happened...

wolfboy
31 December 2003, 04:26 PM
:) Thanks LogicSequence that worked a treat now enjoying the full buda5 :)

LogicSequence
1 January 2004, 09:30 PM
nooooo problem

Olorin
29 January 2004, 09:30 AM
Glück Auf!

First of all: I bow before ya! What an amount of time you must have spent to create this great mod. ThX a lot!

Now again some point I recognised beeing confusing:

1. The 50 MB install file has been replaced by the 204 MB variant, fine. But one cannot find info 'bout what this pack contains. The shippack seem to be included, anyway some ships are missing...
Also one doesn't know, which version there is. Maybe the InGame Mod gets modified later, how to know when I have to get the new ver?

2. The times to load a savegame and - even more - to launch are huge! So everytime I've been destroyed I gotta wait 4 minutes or so to fly on an have another try...
Why this? Can't be done something 'gainst it? I mean, I don't own a state-of-the-art PC, but 1 GHz T-Bird with 640 MB RAM at least...

3. You seem to have probs with collision detection,leading to the effect of destroying a container I wanna dock with (in case I fly a great ship, for example) or the beam weapons not hitting. For example I fighted a corvette with a Narn cruiser's particle lasers, which were drawn over the enemys hull, yet nuthin' happened!

4. I think the ship have to get balanced a little more ;-). The go fast, they turn fast, but even the Whitestar takes ages to change the direction of it's flight! So whit the firepower. By the way - were can I find spec of weapons and ships? How to know how much they punish the enemy? Again the prob of documentation.

5. Umm...guess I've forgotten 'bout that...Oh, no. How problematic is it to use other mods at the same time? And if I uninstall Buda5 InGame, do I get my ol' chap fo I-War 2 back?

Anyway, ThX again...

LogicSequence
29 January 2004, 03:56 PM
Originally posted by Olorin

1. The 50 MB install file has been replaced by the 204 MB variant, fine. But one cannot find info 'bout what this pack contains. The shippack seem to be included, anyway some ships are missing...
Also one doesn't know, which version there is. Maybe the InGame Mod gets modified later, how to know when I have to get the new ver?

there was never a 50 Mb install file, it was to have been 4 50mb install files. No one was interested in breaking the download up in that mannor so the idea was scrapped.

InGame is currently version 1.0 (as stated in the Installation program.....). When a patch for InGame is released (and one will be released within the next month or so) it will be posted on the buda5 website and this thread.

Buda5 InGame is completely independant of the Ship pack.. they have nothing to do with each other, Buda5 InGame only requires Buda5 InGame CORE and a player ship (from the Buda5 Ingame ship list) to work.

Originally posted by Olorin

2. The times to load a savegame and - even more - to launch are huge! So everytime I've been destroyed I gotta wait 4 minutes or so to fly on an have another try...
Why this? Can't be done something 'gainst it? I mean, I don't own a state-of-the-art PC, but 1 GHz T-Bird with 640 MB RAM at least...

try uninstalling InGame and Iwar2... then reinstall IWAR2, patch it, and install Ingame again. You may also try lowering the video settings in IWAR2.

Originally posted by Olorin

3. You seem to have probs with collision detection,leading to the effect of destroying a container I wanna dock with (in case I fly a great ship, for example) or the beam weapons not hitting. For example I fighted a corvette with a Narn cruiser's particle lasers, which were drawn over the enemys hull, yet nuthin' happened!

I'm not exactly sure what you mean? if you ram a docking container too fast you are going to destroy it. As for the narn cruiser's beams not hitting... i really don't know what to tell you, no one else has had this problem. Is it possible you just missed? While an AI ship is in the proccess of docking it's collision properties are nullified by the game engine.. maybe that was it?

Originally posted by Olorin

4. I think the ship have to get balanced a little more ;-). The go fast, they turn fast, but even the Whitestar takes ages to change the direction of it's flight! So whit the firepower. By the way - were can I find spec of weapons and ships? How to know how much they punish the enemy? Again the prob of documentation.

Are you using Buda5 Ingame? or individual ship mods? all of the ships in InGame (and in the ship pack for that matter) ARE balanced. The only ships that are not balanced are in the individual ship mods (as their only purpose is to display the ship). If you want to play with balanced ships, use Buda5 InGame or the Mission Collection.

As far as documentation, the ships weapons are listed in the hangar section before your launch... other than that you have to look everything else up on your own, on the internet, if you want more specific information; as that's not needed for playing the game. Try www.b5tech.com for example.


Originally posted by Olorin

5. Umm...guess I've forgotten 'bout that...Oh, no. How problematic is it to use other mods at the same time? And if I uninstall Buda5 InGame, do I get my ol' chap fo I-War 2 back?


A. VERY problematic... we suggest you ONLY use ONE mod at a time. Except for the cases of Buda5 InGame and Mission collection, where for InGame you would have CORE and an ingame player ship selected, and for mission collection the ship pack and ini files selected.

B. No, if you unistall ingame (actually it won't do much at all cause window's installer doesn't know what to do with InGame) it will NOT restore IWAR2 to it's original state.. that is why we recommend having 2 copies of IWAR2 on your computer, 1 for InGame and 1 for the mission collection (or other mods).

Roi Danton
29 January 2004, 04:51 PM
Originally posted by Olorin
Glück Auf!Aus Freiberg? ;)

Logic answered your questions very well. One annotation to the Ship movement. The lateral engines in I-War 2 needs some time to change the direction: Means if you slide left and you want to slide right there is a slight pause at that moment when the slide speed reaches zero (the moment the slide direction changes from left to right).

And we currently don't plan to include a database 'cause there is already one at the internet ... what Logic said.

Olorin
30 January 2004, 08:21 AM
No. from Zwickau. Ya know, where the famous Trabant has been built originally. Oh, from DD. So ya _DEFINITLY_ know.

Fine, I'll have a look at b5tech.com . ThX4fast answer.

To 2.

That was exactly what I did. Installed a clean I-War II before. And I don't think it's the video settings. It's not that my graphics card shows low fraps, just that I gotta wait 2-3 minutes if I launch from babylon 5...
Maybe it's 'cause the models are that huge - up to 13 MB for a centauri primus. Whoohow! But who do I tell this.

To 3.

Hmm. First of all - actually I did hit the thingy. Saw the beam goin' right into the corvette ('t was not that far away). But where the beams hit there simply were no effects, which typically get displayed if a beam goes over a ships hull. Nore happened damage.
Doesn't matter, maybe I can reproduse it later again.

For the incident with the box: yes, most times it works. Anyway I chrashkilled the box somehow. Maybe 't was 'cause after the docking seq. the thing seemed to be INSIDE my vessel. Had a Warlock, I think.

Anyway 'tis are not the only problems. What annoys me the most is that big ships tend to crash into bases or other capital ships or suns or asteroids while beeing autopiloted. Or crash into asteroids while moving in LDS. The asteroid thing would be not so dramatic: cruiser and so on should be built stable enough to withstand such a collision, I think ('cause logically the cannot avoid them, like small ships). Thing is: they don't! I autopilot / go in LDS through a asteroid field - suddenly I'm gone.

No I think 'bout ti again, I'm not sure if it's not a prob. of I-War itself. I'll try to fly a normal cruiser in a un-budaed-I-War. Maybe same probs happen...

To point 4.

Hmm. For the firepower this may be. Even if 3 Omega-X-Cruiser had no chance 'gainst my just slightly moving Vorchan. They were killed just by the turrets! Strange.
To the turning problem: the flight model is quite familiar to me. It's no thing with the lateral engines. More with the acceleration, I guess. For sure, a capital ship is a thing of great mass. So it's slowly accelerating, more slowly turning/spinning (for the Trägheitsmoment J) and maybe it even doesn't go very fast.
That's what I thought, at least. Actually, even great cruisers spin around there axis(-es) quite good. But they take ages to FLY into a new direction, to come to a halt and then accelerate in a new direction. Even if I wan't do go into the 180°-direction and the main engines show in the direction the veloticy, that has to be nullified before I can accelerate in the new direction, It takes ages to stop. On the other hand the great bogeys don't go 300-500 m/s, no, they do 2000! , what is more than some fighters (if I remember correctly, the Narn bomber only goes around 1000...)
This behaviour - though not handy - is at least acceptable for real great ships. But if I fly a small ship like the white star, it real annoying changing the direction takes so long. Maybe it should fly more like that bluestar scout.

THAT's what I mean with kind'a unbalanced.

To the last point (5.): I've gotten happy enough to risk something. The Ingame Mod works well with most other small mods. (crosshair, location finder and so on)
But then again I was NOT able to run two I-Wars simultaniously.

If I do a copy of a patched I-War and buda this folder, buda won't work.

The I got Buda running on a clean system.
But installing I-War afterwards in another folder and starting the eoc.exe there - buda was launched...

Here also I'm not sure if this a Buda-Problem. Maybe this lies in the way the Mod registers itself.
I use W2K SP4, just to tell you ;-)

Fandarel
2 February 2004, 04:56 AM
I've been using InGame for a while now and I noticed that the White Star outflies pretty much everything, so no sign of the slow turning, except with certain gig low tech ships like EA Omega or Warlock. You don't WANT them spinning around too fast. On the other hand, at least two missions are impossible with InGame, although you can urn InGame off. The first is the mission where you rescue indentured workers from the Maas camps in the Dagda system. The back door jump point. This isn't fundamentally impossible, but no ship can take down all those Maas whitestars before the refugees get blown away. THe other ission is the one where you have to hack the Navy's communications network. You find the pattern with the colored lights on the space station. The model in InGame hasn't got the colored lights. You can simply go around this problem, like I said, by turning off all InGame mods.

:shadow1:

Roi Danton
2 February 2004, 12:01 PM
Originally posted by Olorin
No. from Zwickau. Ya know, where the famous Trabant has been built originally. Oh, from DD. So ya _DEFINITLY_ know.Yes, I know ;) .

If I do a copy of a patched I-War and buda this folder, buda won't work.

The I got Buda running on a clean system.
But installing I-War afterwards in another folder and starting the eoc.exe there - buda was launched...

Here also I'm not sure if this a Buda-Problem. Maybe this lies in the way the Mod registers itself.
I use W2K SP4, just to tell you ;-) Hm, a friend of me told me from this behavior as well (he used W2k Sp3). With WinXP I don't have probs.
Maybe the following solves the problem:
open the flux.ini from the IW2 installation folder with a Text Editor
Look under the section [FcApp] for the key allow_multiple_instances and set this to 1
I don't promise but perhaps it solves that problem. Btw, all changes you make on the flux.ini are on your own risk.

@Ship Balancing: For me, the acc of the capital ships is okay like it is. It shouldn't be more due to the Mass like you mentioned already. In contrary their manouverability should be decreased in comparison to Fighters. In the case of the Whitestar's acc I'll consult my team collegues.great bogeys don't go 300-500 m/s, no, they do 2000!What do you mean by this?

Killer
11 April 2005, 04:07 AM
Greetings,

I have downloaded and installed the Buda5. The first thing is that I have it in a different folder than the C:/program files.... so I simply changed the way in the installer.
However in game I see no jumpgates nor jumpeffects in L-Points. is this O.K.?
And the game crashes too often without reasons. During a simple flight, during approach of L-Point..
Please let me someone know.

Roi Danton
17 April 2005, 04:56 AM
Originally posted by Killer
Greetings,

I have downloaded and installed the Buda5. The first thing is that I have it in a different folder than the C:/program files.... so I simply changed the way in the installer.Correct.

However in game I see no jumpgates nor jumpeffects in L-Points. is this O.K.?
And the game crashes too often without reasons. During a simple flight, during approach of L-Point..
Please let me someone know. Jumpgates and Jumpeffects aren't included in Buda5InGame. Did the crashes occur when you were flying a certain ship?

Killer
18 April 2005, 01:17 AM
No, it is completely random. But is seems that the Whitestar is the most stable of them.
And one more question. Why does the weapon link (F key) not work? It always tells me Weapon link not installed. In all ships I have tried I got this message.

Roi Danton
27 April 2005, 05:48 PM
Originally posted by Killer
And one more question. Why does the weapon link (F key) not work? It always tells me Weapon link not installed. In all ships I have tried I got this message. That is a known problem with I-War 2 and custom weapons that cannot be fixed by a modder.

falco339
20 March 2006, 12:18 PM
I havent' tried the full Buda5 conversion (though I'm really looking forward to it), but I've been playing I-War 2 with the Whitestar (which I love!).


*SPOILER WARNING*



I'm having a problem, though: in the mission where you go to Dante to scout out the Marauder base, when I dock to the pod of field generators, Smith won't take one. I've docked to every pod in turn, and cannot get through the mission...

I tried turning off the Whitestar mod, to use the regular command section, but that just makes it crash to the desktop every time I try to launch.

Can anyone help with this?

falco339
21 March 2006, 04:24 PM
Never mind...I think I've figured it out.

The Whitestar is now in place of the tug instead of the command section.

pellaeon
23 September 2007, 06:14 PM
I am hoping there is still some life left here. :)
I have been playing this mod off and on since it came out. Now all of a sudden, I lost the "extras" option in my menu. I have removed the mod, repaired the mod and tried reinstalling the mod to no evail. I cannot get Buda5 to work. I cannot reinstall the game itself, cd broke a long time ago.:(
The Buda5 screens are still there, even the ship menu shows B5 ship pictures, but all I have is game default ships.

Any ideas how to get this to work???

HELP!!!!

Roi Danton
22 January 2008, 09:15 AM
Try to get an image of that CD (as long as you have your original CD key this isn't illegal) and reinstall and patch the game.

trl
8 May 2008, 02:23 AM
Hi, there is here still somebody?
I have some questions about BUDA 5.